Vectors: A beginner's guide

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Here we introduce vectors and the notation that we use for vectors. We then give some facts about real vectors before discussing the complex vectors used in quantum mechanics.

Vectors: Defining and Representing

You may have heard of the definition of a vector as a quantity with both magnitude and direction. While this is true and often used in science classes, our purpose is different. So we will simply define a vector as a set of numbers that is written in an row or a column. When the vector is written as a row of numbers, it is called a row vector and when it is written as a set of numbers in a column, it is called a column vector. As we will see, these two can have the same set of numbers, but each can be used in a slightly different way.

Note that a vector with two entries, or two numbers, is called a two-dimensional vector. One with three entries is called a three-dimensional vector, etc.

Examples

This is an example of a two-dimensional row vector

This is an example of a two-dimensional column vector


This is an example of a three-dimensional row vector

This is an example of a three-dimensional column vector

Real Vectors

(If you are not familiar with vectors, you can skip this subsection.)


If you are familiar with vectors, the simple definition of a vector --- an object that has magnitude and direction --- is helpful to keep in mind even when dealing with complex vectors (vectors with complex, i.e., imaginary numbers as entries) as we will here. However, this is not necessary and we will see how to perform all of the operations that we need just using arrays of numbers that we call vectors. In three dimensional space, a vector is often written as

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v} = v_x\hat{x} + v_y \hat{y} + v_z\hat{z}, }

where the hat (Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \hat{\cdot}\,\!} ) denotes a unit vector and the components Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_i\,\!} , are just numbers. The unit vectors are also known as basis vectors. This is because any vector in real three-dimensional space can be written in terms of these unit/basis vectors. In this vector, one can associate a point where the coordinate of the point is . That is, a point a distance Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle x} from the origin along the Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle x} -axis, a distance Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle y} from the origin along the -axis, and a distance Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle z} from the origin along the Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle z} -axis. In some sense, unit vectors are the basic components of any vector. Other basis vectors could be used. But this will be discussed elsewhere.

Vector Operations

To illustrate vector operations, let

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v} = \left(\begin{array}{c} v_1 \\ v_2 \end{array}\right), \mbox{ and } \vec{w} = \left(\begin{array}{c} w_1 \\ w_2 \end{array}\right). }

Also, let


Vector Addition

Vectors can be added. To do this, each element of one vector is added to the corresponding element of the other vector. In general, for a row vector, they add as

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v}+\vec{w} = \left(\begin{array}{c} v_1 \\ v_2 \end{array}\right)+\left(\begin{array}{c} w_1 \\ w_2 \end{array}\right) = \left(\begin{array}{c} v_1+w_1 \\ v_2+w_2 \end{array}\right). }


The addition of row vectors is similar. They are added component by component. Then

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{s}+\vec{u} = \left(s_1, s_2\right)+\left(u_1, u_2\right) = \left(s_1+u_1, s_2 + u_2\right). }

Since the way vectors are added is component to corresponding component, it is important to note that you can only add vectors if they are the same type. (No adding "apples and oranges" so to speak.) So you can add two vectors that are both column vectors and have three entries. You can't add a column vector to a row vector and you can't add a vector with two components to a vector with three components.


Example

Adding two vectors Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v}_1\,\!} and with

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v}_1 = \left(\begin{array}{c} 1 \\ 5 \end{array}\right), \;\; \vec{w}_1 = \left(\begin{array}{c} 4 \\ 2 \end{array}\right), \,\!}

we get

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v}_1 + \vec{w}_1 = \left(\begin{array}{c} 1 \\ 5 \end{array}\right) + \left(\begin{array}{c} 4 \\ 2 \end{array}\right) = \left(\begin{array}{c} 5 \\ 7 \end{array}\right). \,\!}


Multiplication by a Number

When a vector is multiplied by a number, each component is multiplied by that same number. For example, suppose

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v} = \left(\begin{array}{c} v_1 \\ v_2 \end{array}\right). }

Then


Length or Magnitude of a Vector

Consider the vector

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v} = \left(\begin{array}{c} v_1 \\ v_2 \end{array}\right). }

We can calculate the length of a vector the same way that one calculates the hypotenuse of a right triangle. The magnitude is the square root of the sum of the squares of the entries. For example,

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle |\vec{v}|= \sqrt{(v_1)^2 + (v_1)^2}. }

VectorMagnitude.jpg

Figure V.1: The magnitude of a vector in terms of its entries.


Vectors of Length One, Unit Vectors

Vectors of length, or magnitude Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle = 1} are quite useful. These are also called "unit vectors". As we will see, they are used as "basis vectors" and also for quantum states. If a vector does not have length one, but it should have, then we can "normalize" it by dividing by the magnitude. When this is done, the vector of length one is often denoted with a "hat" instead of the arrow Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v}} . So

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \hat{v} = \frac{1}{|\vec{v}|}\vec{v} = \frac{1}{|\vec{v}|}\left(\begin{array}{c} v_1 \\ v_2 \end{array}\right). }

The magnitude of this vector is

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle |\vec{v}| = \sqrt{v_1^2 + v_2^2}. }

Then to see that the vector is normalized,

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} |\hat{v}| &= \sqrt{\frac{\vec{v}}{|\vec{v}|}} \\ & \\ &= \sqrt{ \left(\frac{v_1}{|\vec{v}|}\right)^2 + \left(\frac{v_2}{|\vec{v}|}\right)^2 }\\ & \\ &= \frac{1}{|\vec{v}|} \sqrt{(v_1)^2 + (v_2)^2} = 1. \end{align} }


Notice that, in general, if the vector is multiplied by a number Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a} that is positive, then the magnitude of the vector is

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle |a\vec{v}|= \sqrt{(av_1)^2 + (av_1)^2} = \sqrt{a^2(v_1^2+v_2^2)} = |a||\vec{v}|. }

So multiplying a vector by a number just changes the length, or magnitude, of the vector is is positive. If Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a} is negative, it changes the directions of the components and therefore of the vector itself and also changes the magnitude.

Dot Products or Inner Products

The inner product, or dot product, for two real two-dimensional vectors,

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v} = \left(\begin{array}{c} v_1 \\ v_2 \end{array}\right), \mbox{ and } \vec{w} = \left(\begin{array}{c} w_1 \\ w_2 \end{array}\right) }

or

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{s} = \left(s_1, s_2\right), \mbox{ and } \vec{u} = \left(u_1, u_2\right). }

can be computed as follows:

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v}\cdot\vec{w} = v_1w_1 + v_2w_2, \mbox{ and } \vec{s}\cdot\vec{u} = s_1u_1 + s_2u_2. }


For the inner product of Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v}\,\!} with itself, we get the square of the magnitude of , denoted Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle |\vec{v}|^2\,\!} :

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle |\vec{v}|^2 = \vec{v}\cdot\vec{v} = v_1v_1 + v_2v_2 = v_1^2+v_2^2. }

If we want a unit vector in the direction of Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v}\,\!} , we can simply divide it by its magnitude:

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \hat{v} = \frac{\vec{v}}{|\vec{v}|}. }

Now, of course, Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \hat{v}\cdot\hat{v}= 1\,\!} , which can easily be checked.

There are several ways to represent a vector. The ones we will use most often are column and row vector notations. So, for example, we could write the vector above as

In this case, our unit vectors are represented by the following:

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \hat{e}_1 = \left(\begin{array}{c} 1 \\ 0 \end{array}\right), \;\; \hat{e}_2 = \left(\begin{array}{c} 0 \\ 1 \end{array}\right). \,\!}

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle e_1\,\!} and Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle e_2\,\!} are called basis vectors. Notice they are unit vectors.


Any vector can be rewritten in terms of these basis vectors. For example,

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v} = v_1\hat{e}_1+v_2\hat{e}_2 = \left(\begin{array}{c} v_1 \\ v_2 \end{array}\right). }


We next turn to the subject of complex vectors and the relevant notation. We will see how to compute the inner product later, since some other definitions are required.

Complex Vectors

A complex vector is one that has complex numbers for entries. For complex vectors in quantum mechanics, Dirac notation is used most often. This notation uses a , called a ket, for a vector. So our vector would be

For qubits, i.e. two-state quantum systems, complex vectors will often be used:


(V.1)

where


(V.2)

are the basis vectors. The two numbers and are complex numbers, so the vector is said to be a complex vector. Recall from Chapter 1 that quantum states are represented by complex vectors, such as the quantum particle being in one of two different wells.

The Complex Conjugate of a Vector

To take the complex conjugate of a vector, each element of the vector has to be complex conjugated. So,


(V.3)



The Transpose of a Vector

Let us reconsider the vector from above,

To transpose this vector, the vector will be turned into a row vector. It is the almost the same vector, just made into a row vector. The transpose is denoted with a superscript :


The Hermitian Conjugate, or "Dagger", of a Vector

The "dagger" of a vector, which is also called the hermitian conjugate, is the transpose and complex conjugate. This is denoted by a "dagger" superscript

In the case of complex vectors, the following notation is used:


(V.4)


Complex Inner Product

To calculate the inner product of two complex, two-dimensional vectors, the complex conjugate of one is multiplied, term by term with the second. So if vectors and are complex vectors, the inner product, or dot product, is calculated by

This enables the inner product between two vectors to be written as

and the inner product of a vector with itself


Basis Vectors

Basis vectors are vectors that can be used to write any other vector. For example, any two-dimensional vector such as

can be written in terms of the two basis vectors and . That is because

and and can be any numbers. So any vector can be written in terms of these.

It turns out that any pair of vectors that are orthogonal can serve as basis vectors. (In fact, any two that are not in the same direction.) Most of the time, it is best to use vectors that are orthogonal and normalized (have magnitude one). These are called orhtonormal vectors. The set of such vectors is called an orthonormal set and such a set can be found for any dimension. (The dimension is also the same number as the minimal number of vectors that we need in the set in order to be able to write any vector in terms of the basis vectors.)

It is easy to check that the vectors and are orthonormal. Another set of orthonormal vectors that are commonly used in quantum computing is the set

Exercises

To illustrate vector operations, let


  1. Vectors
    1. Calculate the complex conjugate of
    2. Calculate the magnitudes of all three vectors.
    3. Normalize . Confirm that they are now unit vectors.
    4. Calculate the Hermitian conjugate (dagger) of all three vectors.
  2. Dirac Notation (bras, kets, and brackets)
    1. Calculate the inner product , between
    2. Calculate the inner products among all three vectors normalized versions of the vectors. Is there any pair that is orthogonal?
    3. What can you say about the magnitude of the inner products in relation to the magnitudes of the individual vectors?
    4. Find the inner product between from Eq.(V.2).

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